- Call to Arms 5 – Round 5 statsTournament Stats The scenario for this round was Control. Control always makes my head hurt – having to do the maths in Turn 6, especially on the clock seems simple on paper but I always seem to mess it up. For those of you that played at the recommended 1800 points this round (and 83% … Continue reading “Call to Arms 5 – Round 5 stats”
- Call to Arms 5 – Round 4 statsTournament Stats The scenario for Round 4 was Loot, a scenario that I don’t see used very often anymore. It seems to have been overtaken by the more trendy newer variants of Loot; Plunder and Push – which are incidentally two of my favourite scenarios. The number of Drawn games stayed high this round, but … Continue reading “Call to Arms 5 – Round 4 stats”
- Call to Arms 5 – Round 3 StatsWe’re half way through Call to Arms 5 and to celebrate, I thought I’d get the stats out to you in record time. Tournament Stats The scenario for round 3 was Raze. Personally this is one of my least favourite scenarios as I feel that the ‘score as you go’ mechanic doesn’t fit well with … Continue reading “Call to Arms 5 – Round 3 Stats”
- Call to Arms 5 – Round 1 & 2 StatsOk ok, I know I’m late! Sadly real life has got the better of me the past few weeks and I’ve had to focus on work rather than toy soliders. So a little later than planned I can finally present to you…. Round 1 & 2 stats for Call to Arms 5! Tournament Stats The … Continue reading “Call to Arms 5 – Round 1 & 2 Stats”
- Call to Arms – Final Results & Awards!That’s it, we’re done! 429 games of Kings of War played and spanning a total of approximately 1287 hours. That’s 53.6 days of Kings of War goodness. If Call to Arms was working a minimum wage job in the UK, it would have earnt itself £11,222 for all this work (before tax!). I’ve decided to … Continue reading “Call to Arms – Final Results & Awards!”
- Call to Arms – Round 6 statsAnd that’s it after 12 weeks and over 400 games we’re done! I’ve split the Round 6 stats and Final Results & Awards into two separate posts. Click on the link below to find the Results and final standings. Tournament Stats The scenario this round was Salt the Earth. We discussed a few different scenarios … Continue reading “Call to Arms – Round 6 stats”
- Call to Arms – Round 5 statsThe penultimate round of Call to Arms has just wrapped up with another 70 games taking place this round – that brings us up to a whopping 357 games played so far. We haven’t quite hit the 1,000,000th kill point yet, but we’re close! The spreadsheet keeps a record of when each result is added … Continue reading “Call to Arms – Round 5 stats”
- Call to Arms – Round 4 statsAs yet another round of A Call to Arms draws to a close, its time for the Round 4 stats breakdown. You can find the breakdowns for the previous rounds below. We’re now up to a mighty 287 games of Kings of War – across all those games 767,800 points worth of units have been … Continue reading “Call to Arms – Round 4 stats”
- Call to Arms – Round 3 statsIts that time again, the most exciting part of a Call to Arms – the post round stats breakdown! You can find the stats for round 1 here and round 2 here. The stats below now represents 218 games played which is more than most two day tournaments manage over 6 rounds, and we’re only … Continue reading “Call to Arms – Round 3 stats”
- Call to Arms – Round 2 StatsRound 2 of a Call to Arms has drawn to a close and that means one thing – juicy juicy stats! The stats for round 1 can be found here. Tournament Stats The scenario this round was Pillage with a set 6 objectives. Pillage is a simple scenario but one of the best in my … Continue reading “Call to Arms – Round 2 Stats”
- Call to Arms – Round 1 statsRound 1 has drawn to a close just under a week early – its almost like we all have lots of free time on our hands for some reason. 73 games took place, making A Call to Arms 4 officially the largest Kings of War event ever. We’re seeing a fantastic variety in armies used, … Continue reading “Call to Arms – Round 1 stats”