The Northern Kings Scoring System

A PDF version of this page can be found here.
A blank scoresheet for use in your tournaments can be found here.

What is it?
It is a system for determining the score each player achieves following a game of Kings of War.

It is predominately for use in tournaments to determine the winner of the tournament, but there is no reason it couldn’t be used in friendly games as well

How is it different from other systems?
We’re not shy in saying that we’ve taken our favourite parts of lots of other scoring systems and put them into one system, so nothing in here will be completely new. We’ve not tried to re-invent the wheel, just bring together all of the bits that we think are the best from other systems.

The main difference to most other commonly used scoring systems, is that our system uses positive only scoring. This means that you only ever score points based on what you do, you don’t take points away from your opponent and you can’t conserve points through inaction (also known as running away!).

How does it work?
The details of how the scores are calculated are explained further on, but put simply your final score is made up of three criteria.

1.) Did you Win, Lose or Draw?
2.) How well did you do on the scenario?
3.) How much of your opponents army did you kill?

The two main pillars of the system are; it’s a POSITIVE ONLY scoring system and there is ALWAYS something to play for, even when you know you can’t win the scenario.

Unlike some other system, in the Northern Kings scoring system you score points for how much you kill, not the difference between what you and your opponent kill. This is to encourage players to go all out!

If its getting towards the end of the game and you know you can’t win, then you can always score some points by seeing how much of your opponents army you can kill. There’s no risk to you, because you don’t lose anything if your opponent kills your units, you can only gain points.


Where you finish in a tournament is made up of two factors – your Tournament Points (TPs) and Kill Points. Players are ranked first by their Tournament Points (TPs) and then their Kill Points will be used to decide ties. At the end of each game, players report the results of their game to the Tournament Organiser (TO) using their score sheet.

Tournament Points (TPs)
The amount of Tournament Points (TPs)  you have scored in your game is calculated using three criteria:

Win, Loss, Draw

Scenario Points (SP)
Calculate the number of Scenario Points (SP) you scored from the scenario at the end of the game. For example; the total objectives you hold at the end of the game in Pillage. Each scenario has its own way of scoring Victory Scenario Points (SP).

ScenarioHow Scenario Points (SP) are scored
PillageUse 7 Objective Markers. Score one bonus SP for each Objective Marker that you control at the end of the game.
LootScore two bonus SPs for each Loot counter that you hold at the end of the game.
PushUse 2 tokens per player. Score one bonus SP for each loot token you hold at the end of the game (this increases to two if the unit holding it is entirely within your opponent’s board half).
DominateScore one bonus SP for each scoring unit that has the majority of its footprint within 12” of the centre of the playing area at the end of the game.
InvadeScore one bonus SP for each scoring unit that has the majority of its footprint on the opposing player’s half of the board at the end of the game.
ControlScore one bonus SP for each zone you control at the end of the game Score an additional +1 SP if you control the middle zone in your opponents half.
KillWe recommend that you do not use the Kill scenario in the Northern Kings scoring system.
RazeScore one bonus SP for each ‘Claimed Objective Marker’ that you scored throughout the game. Score a bonus two SPs if you hold the central Objective Maker at the end of the game.
PlunderScore one bonus SP for each Loot Counter you hold at the end of the game. Score two SPs for each Primary Loot Counter you hold at the end of the game.
Fool’s GoldScore bonus SPs equal to the number of Victory Points you scored at the end of the game.
Smoke & MirrorsScore bonus SPs equal to the number of Victory Points you scored at the end of the game.
Salt the EarthScore one bonus SP for each Objective Marker that you control at the end of the game.

For each Scenario Points (SP) earned, add a Tournament Point (TP) to your total to a maximum of +5 Tournament Point (TP).

Kill Points

Calculate the total value of your opponent’s army that was routed during the game. Compare this total to the table below.



A PDF version of this page can be found here.
A blank scoresheet for use in your tournaments can be found here.

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